- Mac Network Diagnostics
- Visual Studio For Mac Network Is Not Reachable Magnetic Ceiling
- Pc Mac Network
- Visual Studio For Mac Network Is Not Reachable Synonym
- Mac Network Accounts Are Unavailable
Hi Matthew,
Reported by Molin Liu May 12, 2017 at 02:25 AM visual studio for mac The installer keeps checking internet connection, then reports me that network is not reachable. Even I tried several VPNs from AU, US, HK, the problem still exists. The VS2013 web deployment task fails when my laptop is attached to the corporate network with ERROR_DESTINATION_NOT_REACHABLE. 'Validate Connection' also fails with the same reason. When the laptop is connected to another network ( ie tethered to my mobile ) the deployment works. The remote machine is not reachable. Try to ping the remote machine. If it doesn't reply to the ping, the remote tools won't be able to connect either. Network security policy is blocking communication between the remote machine and Visual Studio. Review your network security to make sure that it is not blocking communication.
Mac Network Diagnostics
Thanks for the quick response, see my answers below.
I'm using Development Editor to build
I'm using 4.11preview6 from the launcher
Creating a new C++ project gives the following error:
The project could not be compiled. Would you like to open it in Visual Studio?
Running C:/Program Files/Epic Games/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe TestCplusplus Development Win64 -project='E:/Projecten/Unreal/TestCplusplus/TestCplusplus.uproject' -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE -2015 @progress push 5% Parsing headers for TestCplusplusEditor Running UnrealHeaderTool 'E:ProjectenUnrealTestCplusplusTestCplusplus.uproject' 'E:ProjectenUnrealTestCplusplusIntermediateBuildWin64TestCplusplusEditorDevelopmentUnrealHeaderTool.manifest' -LogCmds='loginit warning, logexit warning, logdatabase error' -Unattended -installed Reflection code generated for TestCplusplusEditor in 2.6753257 seconds @progress pop Distributing 7 actions to XGE Fatal Error: Failed to initiate build.
Failed to connect to Build Service (on local machine): Server is not reachable
ERROR: UBT ERROR: Failed to produce item: E:ProjectenUnrealTestCplusplusBinariesWin64UE4Editor-TestCplusplus.dll XGE execution time: 10.51 seconds
I'm using Windows 10
To start developing native, cross-platform .NET apps on macOS, install Visual Studio 2019 for Mac following the steps below.
Requirements
- A Mac with macOS High Sierra 10.12 or above.
To build Xamarin apps for iOS or macOS, you'll also need:
- Xcode 10.0 or above. The latest stable version is usually recommended.
- An Apple ID. If you don't have an Apple ID already you can create a new one at https://appleid.apple.com. It's necessary to have an Apple ID for installing and signing into Xcode.
Installation instructions
Download the installer from the Visual Studio for Mac download page.
Once the download is complete, click the VisualStudioforMacInstaller.dmg to mount the installer, then run it by double-clicking the arrow logo:
You may be presented with a warning about the application being downloaded from the Internet. Click Open.
Wait while the installer checks your system:
An alert will appear asking you to acknowledge the privacy and license terms. Follow the links to read them, then press Continue if you agree:
The list of available workloads is displayed. Select the components you wish to use:
If you do not wish to install all platforms, use the guide below to help you decide which platforms to install:
- Apps using Xamarin:
- Xamarin.Forms – Select Android and iOS platforms.
- iOS only – Select iOS platform (Note that you will need to install Xcode).
- Android only – Select Android platform (Note that you should also select the relevant dependencies).
- Mac only – Select macOS platform (Note that you will need to install Xcode).
- Fully cross-platform Xamarin apps – Select Android, iOS, and macOS platforms.
- .NET Core applications – Select .NET Core platform.
- ASP.NET Core Web Applications – Select .NET Core platform.
- Cross-platform Unity Game Development – No additional platforms need to be installed beyond Visual Studio for Mac. Refer to the Unity setup guide for more information on installing the Unity extension.
- Apps using Xamarin:
After you have made your selections, press the Install button.
The installer will display progress as it downloads and installs Visual Studio for Mac and the selected workloads. You might be prompted to enter your password to grant the privileges necessary for installation.
If you have network trouble while installing in a corporate environment, review the installing behind a firewall or proxy instructions.
Learn more about the changes in the release notes.
Note
If you chose not to install a platform or tool during the original installation (by unselecting it in step #6), you must run the installer again if you wish to add the components later.
Visual Studio For Mac Network Is Not Reachable Magnetic Ceiling
Install Visual Studio for Mac behind a firewall or proxy server
To install Visual Studio for Mac behind a firewall, certain endpoints must be made accessible in order to allow downloads of the required tools and updates for your software.
Configure your network to allow access to the following locations:
Next steps
Pc Mac Network
Installing Visual Studio for Mac allows you to start writing code for your apps. The following guides are provided to guide you through the next steps of writing and deploying your projects.
Visual Studio For Mac Network Is Not Reachable Synonym
iOS
- Device Provisioning(To run your application on device).
Android
.NET Core apps, ASP.NET Core web apps, Unity game development
For other Workloads, refer to the Workloads page.