Develop apps and games for iOS, Android,
and web using .NET
Code in C#, F#, Razor, HTML5, CSS, JavaScript, TypeScript, XAML, and XML
You can also hook up your website project to GitHub or Visual Studio Online for source control. When done, the ‘Monaco’ editor shows your Project Explorer with all the files – just double click to edit. Visual Studio’s Monaco editor also supports a large number of shortcut keyboard commands. Visual Studio for Mac enables you to write code accurately and efficiently without losing the current file context. You can easily zoom into details such as call structure, related functions, check-ins, and test status.
With the power of Roslyn, Visual Studio for Mac brings IntelliSense to your fingertips. IntelliSense describes APIs as you type and uses auto-completion to increase the speed and accuracy of how you write code.
Quick Info tool tips let you inspect API definitions, squiggly lines in the editor highlight issues, in real time as you type.
Use the Visual Studio debugger to quickly find and fix bugs across languages.
The Visual Studio for Mac debugger lets you step inside your code by setting Breakpoints, Step Over statements, Step Into and Out of functions, and inspect the current state of the code stack through powerful visualizations.
As your project grows, chances are, you’ll find yourself restructuring and refactoring code that you or someone else wrote earlier. That’s a whole lot easier when Visual Studio for Mac takes care of the heavy lifting for you.
The Visual Studio for Mac editor supports powerful built-in refactoring options such as Extract Method and Rename, accessible via the Quick Actions menu.
Manage your code in Git or SVN repos hosted by any provider, including GitHub and Azure DevOps. Review diffs, stage files, and make commits from inside Visual Studio for Mac.
Choose the development environment that is right for you. With Visual Studio on both macOS and Windows, you can share your C# and F# projects seamlessly with your team using either OS.
FEATURES | Visual Studio 2019 for Mac | Visual Studio 2019 |
---|---|---|
Web and cloud development using C# | ||
ASP.NET Core and .NET Core | ||
Publish to Azure | ||
Azure Functions | ||
Azure Connected Services | ||
Docker container tools | ||
Desktop development | ||
WPF and Windows Forms | ||
UWP | ||
Mac Apps using Xamarin and C# | ||
Console apps with C# | ||
Desktop apps using C++ | ||
Mobile and gaming | ||
Mobile development with .NET using Xamarin and C# | ||
Game development using Unity and C# | ||
Mobile and game development using C++ | ||
Other workloads and tools | ||
Java | ||
Python | ||
SQL Server data tools | ||
Node.js | ||
Unit testing | ||
Version control with Git |
Create cross-platform apps targeting Android and iOS using Xamarin
Build, manage, and deploy cloud apps that scale to Azure
Create and debug cross platform games and 3D real time applications with Unity
Customers using Xamarin with Visual Studio for Mac
Launch a professional environment tailored to the Mac, free for most non-enterprise users
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Adding Code to Projects
C++ Class Wizard
The C++ Class Wizard provides a fast and easy way to add native C++ code classes into your project for you to extend with your own functionality, if you wish. This converts a content-only project into a code project. You can access the C++ Class Wizard like so:
Please make sure you are running Visual Studio 2015 or higher for Windows Desktop installed before proceeding. If you are using Mac, make sure to have Xcode 8 or higher installed.
X Code
In the main editor, select File > New C++ Class...
The C++ Class Wizard will appear, showing commonly added classes. If you do not see the class you are looking for, then you will need to view the entire Class hierarchy listing. Click the Show All Classes checkbox in the upper-right corner of the window.
Choose the Class you wish to add and click the Next > button.
You will then be prompted to enter a Name for your new Class. Do so and click the Create Class button. This will create the header (.h) and source (.cpp) files.
Class names may only contain alphanumeric characters and cannot contain spaces. The field will notify you if you enter an invalid name.
For instructions on compiling your Class when finished editing, please see the Compiling Projects documentation.